Gensoukyou:Flandre Scarlet

Background
(Note: Due to Flan's nature, this section is going to be extremely short. However, you can find a more complete telling in Remilia's backstory as long as you don't mind having more than just Flan's past to read about.)

Flandre started her life as a human by the name of Florina Ibanescu in the year 1507. In the year 1515, she was attacked and fed from by a vampire, leaving her on death’s door step as she slowly bled out on the floor. However, before she died, her sister Remilia (Rahela at the time, who had been turned into a vampire earlier) underwent the process of turning her into a vampire in order to save her life. However, the consequences of this left her mind warped by the instincts of a vampire and locked her psyche as it was at the time she was turned, leaving her with the mind of a child forever.

She didnt seem to mind being a vampire, however, and traveled with her sister around Transylvania, clawing their way for survival. Eventually, they made it to France and were adopted by a French nobleman, who was also a vampire. There she and her sister became Flandre and Remilia Ecarlate respectively. Flandre was kept in the basement most of the time due to how destructive she was. There she played with her toys in the darkness to entertain herself whenever Remilia was not playing a game with her. It was around this time that Remi introduced her to Sakuya, who she eventually grew to like and respect. After an amount of time unknown to her, she and Remilia were forced to leave by circumstances she was not aware of, going to another Mansion in central England. It was here that Patchouli Knowledge entered into her life, however, the circumstances of why this came to be didn't interest her, so she payed them no heed.

In 1912, another event occurred that caused her and the people close to her to move once more: their entry into Gensoukyou, she never bothered with the details, not that she could understand its significance anyway. However, Remilia told her that it was good, and that was enough for her. Even so, she was happy to be able to live on in her own way-- being in the basement and playing games all the time, that is-- and there she is to this very day.

Incidents
Incident Report-Previously uncatalogued.

It was a normal evening. That is to say, it was normal for an evening in the Mansion; not once in my whole life had I had to clean gore of any kind prior to my employment here. It seemed strange, really, that people could live this way without complaint, cleaning blood and other...viscera...from the walls and floor, collecting shattered pieces of furniture to be thrown away, etc, etc. Astonishingly enough, I didn't--and still don't-- feel inclined to complain either, though I haven't the slightest idea why. However, I hadn't been working here long at the time, perhaps only a few days. I began to hear tell among the other maids of what was called 'The Monster in the Basement', also known as the Mistress' sister, or less formally: Flandre Scarlet. Back then, I didn't know about the things that went on down there as I was usually tasked with chores on the upper floors; usually dusting or waxing the floors or some other thing. I was able to brush off those silly rumors with my naïveté.

Then came the day that I was tasked with work in the Basement. The other maids dreaded this task, for a reason that I still did not know. Anyway, Sakuya-san assigned this station to me, and so I was going to do it. I gathered the appropriate materials and descended the stairs flanked by a small group of other fairy maids. We usually enter when Ms. Scarlet is sleeping. It seemed rude to do something like that at the time, but I brushed the notion away once again. Now, we entered and went about our business. It didn't seem so bad really, just like cleaning the rest of the mansion, really. Though, there was a strange scent in the air. I figured some food must have fallen onto the carpet and had gone sour. I was right, to an extent... It was indeed food, but not the kind I had been expecting. Before me lay the remains of...well, someone, I didn't know who it was per se, only that it was once a person. It had nearly all of its innards removed. Some were strewn out on the floor, thrown against the wall. A little heart shape was fashioned out of some of the other parts-- intestines, I think. I was shocked by what I saw, standing there with a slack jaw, staring at the scene before me. The others simply grimaced and went about business as usual, disposing of the corpse, wiping down the walls, getting the blood out of the carpet, etc, etc.

Once it was finally done, I hurried back out the door and up the stairs as the other fairy maids locked the basement up again. What was it that I had just done?! What does that girl DO down there? I shuddered at the thought and went about my other chores which were rather uneventful after the trauma that was--is...the basement. A few days passed without incident, I was assigned more basic cleaning in the commonly used portions of the mansion. As fate would have it, I was put to duty down there again just 5 days after. As you might imagine, I was not looking forward to it. No, I dreaded it. What if those rumors really were true? I mean...she does have CHAINS on her bedroom door with the locks on the outside...

Once again, I traveled down to the basement, steeling myself against things that were there the last time. We went in, we did our business, done. Curiously, there was no mangled corpse this time around. I stopped to ponder that for a moment, could that only be a once in a while thing? My slight reverie was broken as I heard the door close and lock, the giggling sounds of the other fairies on the other side already quickly fading as they presumably went back up the spiral staircase. Curse the nature of my kin, curse it all! They'd locked me down here as a prank. I began to panic, feeling a flutter in my chest that I care not to feel again, a tense feeling coiled up my belly until it felt like I was going to be sick. I weakly fluttered over to the door to try to open it, maybe they hadn't locked it properly or something. No...it was indeed locked, with me on the side I'd rather not be-- the side with the monster. Barely able to contain my rapid breathing, I fluttered back away from the door, pacing slightly in the air as I tried to come up with a plan. Of course, I'm not very good at that, but let no one tell you I didn't try!

Rather suddenly, a thought occured to me. Ms. Scarlet IS a vampire, maybe she's just a messy eater, not a murderous monster. That thought calmed me a little and I found myself breathing a sigh of relief. Maybe I could just talk to her and wait for the next cleaning crew to come down. Keeping that thought in mind, I searched about a bit for the little vampire's bed. The basement is pretty expansive, so it takes me a little while, but I do indeed find it. The first thing that I notice is that Ms. Scarlet is not there. I move over to the bed, avoiding the array of broken toys scattered across the floor. It seems to have been used recently, though I have no idea if the mistress' sister actually makes the bed. I took a quick look around the room, seeing no sign of her at all. I simply sigh and go about looking for her.

It doesn't take very long for there to be a sign of her. A slow scraping sound was heard not too far away, along with the jingling of glass on glass. I began to move in that direction, not really in too much off a hurry before I hear a voice as well.

"Ten little Indian boys went out to dine; One choked his little self and then there were nine."

What kind rhyme is that? It's so...morbid. But that's not even the worst part, she sings it as if there were no disturbing context at all! I began to feel nervous, maybe this was a bad idea, I have those sometimes. Then the voice calls out again.

"Nine little Indian boys sat up very late; One overslept himself and then there were eight."

Well...that's not so bad, I guess. But there was more. I simply stood there, frozen as she recited the words to her rhyme.

"Eight little Indian boys travelling in Devon; One said he'd stay there and then there were seven."

...

"Seven little Indian boys chopping up sticks; One chopped himself in halves and then there were six."

...

"Six little Indian boys playing with a hive; A bumblebee stung one and then there were five."

...

"Five little Indian boys going in for law; One got in Chancery and then there were four."

...

"Three little Indian boys walking in the zoo; A big bear hugged one and then there were two."

I was beginning to feel that fear again, I shook like a leaf, my hands got all clammy. I wanted to yell out for her to stop, it was too much, I found my jaw was clamped shut, ignoring my pleas for it to open so that I could protest. I was forced to hear out the rest of the rhyme.

"Two Little Indian boys playing in the sun; One got all frizzled up and then there was one."

...

"One little Indian boy left all alone; He went out and hanged himself and then there were none."

With that, I heard a child's giggle, prompting me to turn around and go to flutter in the other direction. However, I feel my blood go cold as I hear that same child speaking again, much closer this time.

"What's this? A little fairy got left behind in here? How odd."

It takes me all my will power to turn to face her, fearing some cruel monstrocity may be the owner of that sweet little voice. I am greeted by a girl, no older than 8. Err, that's how she looks, anyway. The crimson glow in the gloom of the basement quickly revealed her to be a vampire, which means that girl is far older than 8 years of age. She isn't a vampire like the mistress...I guess? Her wings are much different, they don't look real at all. The girl before me tilts her head to one side curiously, one hand reaching up to put her index finger on her lower lip absently as the other hides itself behind her back. Her wings splay out a bit, displaying the colorful glass as she regards me with an admittedly unnerving expression. Well, she doesn't look that bad, maybe she's just odd and messy and the other fairies are just making up silly rumors about her. I put on my best sweet smile and bow, trying to sound as cheerful as possible.

"Why hello there, Ms. Scarlet. Is there anything I can get for you? I hate to be in your personal space without permission, but it seems as though the others locked me down here..."

She doesn't seem to hear me, instead keeping her eyes locked on me. I see something I hadn't noticed before...a sort of feral look has developed in her eyes. They glow with a sort of longing that I can't really comprehend.

"U-uhm...milady? Is there anything I can help with?"

The girl simply murmurs something about being hungry. That topic makes me a little wary but I do my best to maintain my smile.

"Well, unfortunately, the door is locked and--"

Rather suddenly, Ms. Scarlet reaches out and grabs my wrist. This confused me for a moment. But, that thought is completely seared from my mind as my vision explodes with color, a sick tearing noise sounds to my left, as I look down at the source of the sound, I see that my arm is no longer attached to my body, bone jutting out in an unnatural way. My head swims with pain and I fall over, falling flat on my back before wailing as the waves of pain assault me through the adrenaline. I manage a glance up at the little vampire, my heart pounding at this point, just in time to see her take a bite from the arm that was attached to me not 10 seconds ago. This doesn't seem to really satisfy her, though, because she drops it onto the ground and focuses her attention on me again. I can't see straight, every thing seems to be moving in a blur as I try to scramble away from her, my face contorting sharply in pure terror. The girl calmly kneels down and reaches down towards my torso, inserting her hand into it! Another wave of pain wracks my body as she fishes around for something before ripping it out, causing me to arch my back for a moment before going limp, breathing ragged as I watch a dark liquid gush out from where my arm had previously been. I try to plead with her, failing to find the strength to move.

"Please....gh...stop..."

To this, the girl groans in exasperation.

"You're broken already? Oh well..."

With that, she begins to rummage around inside me again, though I can't feel it anymore. The world fades from around me as I hear that sweet voice laughing, none-tainted by the atrocity in front of her. I slowly let go....

And, well, since I'm a fairy, I came back not too long after that. It...doesn't make me any less afraid of the basement, though...

Personality
Flandre is a somewhat reclusive, quiet, and childish individual, usually keeping to herself when she isn’t spending time with Remilia or Sakuya. Due to her hasty turning, her mind is locked in the state it was in when she was turned, meaning she will stay an easily excitable young girl forever. Also due to her hasty turning, her mind is warped and twisted by her vampire instincts and bloodlust. Governed by her instincts more than anything else, she finds herself ravenous very often and doesn’t have the patience to extract blood from a target, instead, ripping and tearing at anything she can get. Further, she has a hard time restraining herself when it comes to ‘playing’ with others, usually resulting in the death of her playmate unless her sister has deemed them as someone important; in which case she will do her best to be ‘extra nice to them’ rather than using her normal behavior.

It should be noted that Flandre has developed some mental disorders that make her situation worse. Among these are A.D.D., Borderline Personality Disorder, and Schizotypal Personality Disorder. The fact that she is easily distracted and/or bored isn’t necessarily a good thing for those that find themselves in the basement without a good word from her sister to protect them. It usually means that even if she had decided to be extra nice with one of her ‘playmates’, she would quickly become bored with them and devise a new way to have fun with them. She finds it difficult to form relationships with new people, content with maintaining her life as it is, as such it is very, very unlikely that you would be able to befriend her, even with Remilia’s help. Additionally, she is often confused by the actions or words of others, sometimes misinterpreting their words to mean something entirely unrelated.

She does, in fact, have a somewhat docile, quiet nature if you take away the constant hunger, disregard for the safety of people she does not know well, and her somewhat disturbing level of curiosity. That said, she can also have mood swings, generally from quiet and introverted to rambunctious and rowdy then back again in a short period of time. When or why these changes occur is unpredictable.

Generally speaking, she is kept in the basement for a very good reason and it is not wise to visit her without the presence of someone she is close to. New people that happen to be in the presence of either Sakuya or Remilia are usually better off unless they take any actions that trigger her more predatory instincts; the most notable of these actions being bleeding. She tries to be a good girl around the residents of the mansion, but this usually comes down to her will clashing against her instincts, and if those instincts are too strong, there isn't much she can do but follow along.

Power/Combat
As a vampire, Flandre possesses a considerable amount of speed and strength. Her movements to a human would be little more than a blur, if visible at all. Her strength enough to crush stone. She finds it difficult to control her strength sometimes and has been known to destroy the doorways that she walks through because her wings get caught. She possesses the ability to regenerate her body over time depending on the severity of the wound. In a somewhat relaxed state, she regenerates small cuts and bruises almost instantly, but broken bones would take significantly longer. Her regeneration is the fastest after consuming human blood, allowing her to heal what might be considered devastating wounds rather quickly. Notably her most powerful ability is the strange form of psychokinesis she has developed, allowing her to crush and destroy virtually everything by finding the weakest point on something and pouring her power into it. She explains this as ‘crushing the eye’, and when this happens, the target explodes and dissolves, not even leaving any blood. There is a more muted form of this ability as well that essentially crushes a point of her choosing on the target. On living things, this tends to result in a portion of the target's body becoming a pile of bloody mush. She can create energy imbalances in the air as well, causing a series of explosions, though this is actually the least dangerous form of her power. Her ability greatly amuses her as she finds it entertaining to see someone with a large hole through their torso.

She is also in possession of the legendary sword-- or what’s left of it-- Laevateinn. It is one of her favorite ‘toys’, which she wields with devastating effects. Just one swing of Laevateinn can send forth a vortex of magical flames that devour anything that is unfortunate enough to be in the way at the time. Recently, Laevateinn has restored itself to its sword-like state and is now at full power once again. While dormant, it retains its usual wand-like appearance, but can be woken up at any time by Flan. When awakened, Laevateinn's power increases exponentially and makes her immune to heat. Truly, a power that can burn down the entire world. Thankfully, Flan isn't sure how to use Laevateinn's extra potential, continuing to use it in the manner she always has. Though, due to the increase in power, Laevateinn's fire has changed from a pillar of flame into vast swathes of it in an arc in front of the sword. The only safe place is behind Flan. In addition, she has gotten rather good at creating complex patterns of danmaku and even retains her overwhelming, and often unneeded, power while executing an attack. With her seclusion in the basement, she doesn’t get to play around with her affinity for danmaku very often, much to her disappointment.

Spellcards
Taboo "Cranberry Trap" Two magical circles whirl about the battlefield and begin to create many traps of spherical blue danmaku around the target. The traps quickly close in and implode upon themselves, quickly creating a troublesome situation.

Taboo "Lävatein" The wand Lävatein lights up with a hellish fire, becoming a gigantic pillar of flame that's swung as easily as a baton. In its searing wake, it leaves trails of danmaku behind that impediment the victim's chance to escape from a fiery death.

Taboo "Four of a Kind" Flandre focuses for a moment before creating three clones of herself, and the four of them all begin to fire off colorful bursts of danmaku that quickly begin to overlap. These clones possess less power than the original, which gives them away by their less-formidable bursts of danmaku, and will fade away if shot enough. This trick can be used out of a danmaku fight, as well. The three clones are controlled by the original's thoughts, though if Flandre gets distracted, the clones may begin to fade. They also don't possess the powerful "eye-crushing" power that the original Flandre has.

Taboo "Kagome, Kagome" Long chains of spherical green danmaku form around both Flandre and the target, heavily limiting the target's movement. Then, the chains begin to collapse in on themselves while Flandre throws larger spheres of danmaku all around and creates new criss-crossing chains, which also collapse, and then the new "cage" of danmaku is created again.

Taboo "Maze of Love" After closing a bit of space between herself and her opponent, Flandre makes a great explosion of danmaku that swirls violently outwards and at great speed. The spiraling storm of danmaku has many layers of both spheres and shard-looking pieces, offering very little room to squeeze through gaps between danmaku. In the layers of spheres, there are occasional open spots, but they almost seem to exist only to tease the opponent, as they quickly break away and vanish.

Forbidden Barrage "Starbow Break" Flandre flutters high up into the air before bright rainbow lights form all around her. They seem to arch up into the air, as if tossed upwards, before bombarding down at varying speeds that can catch targets off-guard. The spherical rainbow danmaku tend to overlap, often creating quite a problematic and very random storm to navigate through.

Forbidden Barrage "Catadioptric" Best done in an enclosed space for best results, Flandre creates many large blue-white danmaku and tosses them in every direction. Some of them vanish, but many of them literally bounce off of walls and come flying back with the same velocity they did before, trailing smaller danmaku behind them that lingers in the air for a prolonged time. This gradually creates a foggy field full of lingering smaller danmaku, while barrages of much larger danmaku bounce around.

Forbidden Barrage "Counter Clock" A great sea of red danmaku bursts forward, like a sudden rain of blood, and two bright blue-white lights gleam in the midst of all of this. These lights burst into gigantic (20 feet from tip to tip) four-pronged "stars" that twirl and whirl about the field in predetermined patterns-- they almost seem to resemble the pointed hands of a clock. They are, in fact, overlapped lasers that act as one large piece of danmaku. Either way, they're certainly very dangerous, the two or even four "stars" spinning to hopefully catch the target between them.

Secret "And Then Will There Be None?" The field suddenly goes quiet, and Flandre flutters there in the air for a few moments. Then she completely cloaks herself in bluish danmaku, charging at her target with the danmaku clinging to her leaving a long, ghostly trail behind her. In this state, she's impervious to any impacts from opponent danmaku-- her own bluish cloak seems to just swallow up any shots fired at it. The trail detaches after some time, twisting about and causing a potent obstacle that the target has to outmanuever while actively escaping Flandre. Then, Flandre uses the same trick from the previous "Four of a Kind", and three more of these cloaked figures appear to join the chase for some time. After a minute or so, Flandre and her clones simply vanish. Barrages of blue, orange, red and green danmaku all seem to appear from absolutely nowhere, creating criss-crossing patterns and dangerous, undulating traps that can spell an untimely fate if not escaped before they close in. This card eventually times out after about two or three minutes-- the only way to get through it is to survive. Q.E.D. "Ripples of 495 Years" Flandre reappears after the previous spellcard, flying up into whatever space she's given, before a sphere of danmaku bursts out from around her, creating a huge ripple of bluish danmaku. This is the first of many-- this first sphere seems to set off a great many more from nearby, which sends many bluish danmaku ahead. As time goes on, the bursts get faster and denser, creating ripples of danmaku that fire off in every direction. If the target isn't completely obliterated after a few minutes of weathering this apocalyptic storm, the danmaku ripples seem to increase tenfold, moving at breakneck speeds. This spellcard continues on until Flandre exhausts herself or until the fight ends.

Major

 * Remilia Scarlet: Her big sister and the person Flandre loves most in the world. Her sister is her role model and caretaker, as well as one of the few people whose opinion genuinely matters to her. She will always try her best to obey Remilia, even if she sometimes doesn't want to.


 * Sakuya Izayoi: She sees Sakuya as another of those rare individuals whom she trusts completely-- at first only because her sister spoke so highly of her-- and is another one of her role models.

Minor

 * Patchouli Knowledge: She doesn't associate with Patchouli too much due to spending most of her time in the basement, but she sees Patchy as a friend, if nothing else.

Trivia
-Her wings are made of iron and shards of glass that have special joints on them to allow them to move like normal wings. They often wobble about from gravity and occasionally from Flandre's own thoughts-- they're essentially wired up to the rest of her body through magic. She can stretch them out, fold them up, use them to help her climb, even swing them like weapons. With sharp edges and pointed glass, Flandre's wings are rather dangerous to touch.