Gensoukyou:Tenma

Background
Tengu--like Oni-- were once Gods. They were tasked with protecting the various forests and Mountains and other such places deemed sacred. They defended these places with all their might. From humans, from Youkai, anyone that dared to impose on their charges were attacked viciously and without mercy.

Of course, this painted the Tengu as warmongers, though this was only true should someone trespass on their land. They were subservient to the Oni, acting as a sort of underling to them. Then came the demotion of the Oni [see Suika’s backstory]. The Tengu were removed as Kami as well, though for different reasons. Tengu did not need to be gods in order to do their job, and something could be gained by having them as Youkai... And so it was that the Tengu followed suit with the Oni. However, similar to the Oni, there were a few choice Tengu that kept their god status. One such Tengu, one of the most experienced Tengu since the race’s creation. This Tengu, called Tenma, quickly rallied the others under a similar caste system to the one they were used to under the Celestial Bureaucracy. The Tengu, already sort of used to this, happily accepted the system and followed under the experienced Tengu.

This person came to lead them for many, many years; managing political affairs with humans and Youkai alike and establishing the Tengu as guardians rather than warmongers. It was around this time that the Hakurei Border was established, creating the Paradise for Youkai and Humans. Tenma didn’t pay much thought to this, really.

However, the Oni had become irritated with Humans and begun moving underground, much to the despair of the Tengu. After all, their superiors for as long as they can remember were disappearing. What to do....The Oni left their underlings in charge of their home, Youkai Mountain. A huge honor. Tenma gladly acknowledged this and set up a base on the Mountain. Very soon, everyone knew not to go near the Mountain, it belonged to the Tengu.

At least...until that haughty goddess showed up. Tenma was not informed of any such thing from the CB, so it vexed her greatly that someone was intruding in her space. At the same time, Kanako was under the CB as well, so it would be no small thing to openly attack her. Luckily for her, Reimu Hakurei took her down a few notches, much to the relief of the Tengu Lord. Since then, Kanako and Tenma have been working on a sort of peaceful agreement, met with mixed results, but at least there’s no war.

Personality
A cool, level headed leader. She tends to try to talk her way out of hostile situations, but adamantly insists that no one intrude in Tengu territory. Disrespect is something that she will not tolerate. It’s fine to be neutral in terms of respect, she won’t force you to call her Lord Tenma or anything like that, however, being rude is definitely not a good way to get on her good side.

She is kind towards those under her command, treating them as if they were her children at times. Abusing Tengu in some way is sure to make her wary of you--possibly hostile outright. In general, a person that is easy to get along with, pretty generous to outsiders even, as long as they don’t trespass.

Power/Combat
Being a Tengu, she has control of the wind. However, the form she uses is far above what most Tengu are capable of. Instead of whirl winds and gales, she summons wind enough to throw armies, rip buildings from their foundations. Aside from that, she also has the ability to create vibrations with her Khakkhara that cause a stunning effect in opponents by messing with their inner ear. Protecting life by incapacitating opponents without need for true violence. Aside from those, she has normal Tengu traits, lots of speed and agility. However, Aya is still the fastest Tengu, a fact that Tenma commends Aya for when they do indeed meet.

Spellcards
Aerial Dominance "Break-Wind" A card designed to destroy the opponent's ability to fly, thus severely limiting their ability to dodge the danmaku she sends their way. She causes the wind to rage about around the target, tossing them to and fro to her whim. At the same time, flare-like danmaku surge forth from the sides of the opponent in a vice-like manner before clouds of tiny black danmaku orbs spray about in the opponent's general direction. Then, if they haven't been taken care of yet, a single, much larger flare is fired from Tenma's position at the target to catch them off guard.

Passive Breeze "Steady Flow" Tenma raises her arms towards the sky briefly before two waves of danmaku flow forward at a slow pace, creating criss-crossing traps that can deceive enemies. A short moment after passing the opponent, the fired danmaku swirl and come from behind to trap the target against the danmaku still flowing from the front.

Wind God "Fuujin" A great cyclone of danmaku erupts forth around the opponent from all sides, quickly entrapping them within. While within the eye of the danmaku storm, pulsing waves of sky blue danmaku filter through from varying sides of the storm, trying to pin the opponent against their danmaku prison. As time passes, the diameter of the storm decreases more and more until the card times out.

"Blotting out the Sky" Huge globs of crow-black danmaku form in the space above before raining down upon the target. The blobs fall in patters of four at random intervals, and there is a small space that one could slip through, however, Tenma throws quickly expanding waves of danmaku out periodically in an attempt to trap the target should they try to slip through.

Call to Arms "Black Feather Assembly" Tenma forms crow shaped danmaku that swarm around the opponent, striking out at random. Should the crows be destroyed, they leave behind a moderately sized yellow orbs that linger around the area, quickly becoming a nuisance as the crows continue to attack. The crows continue to spawn until the card has ended, leading to a fairly large amount of danmaku in the air all at once.

Demon Wind "Storm of Susano'o" Long chains of red danmaku snake around the opponent, circling around and moving to block off escape routes as a dense wave of kunai danmaku flows forward. The danmaku wave's pattern is seemingly random, but the density of the bullets make it hard to pass through without getting caught by the danmaku chains.

Eternal Vibrations "Peaceful End" Using her staff, she sends out vibrations in a 360 degree arc that echo off of the surroundings, causing danmaku to bounce around the area. The danmaku produced from this tends to focus on one location, with only the outliers around to pressure the target back into the center of the danmaku's target location.

Divine Curse "Kaze No Bachi" An affliction spell card that causes turbulence on the opponent's movements, severely slowing their movement and shaking their body when they move. This spell card is useful in combination with other attacks.

"Breath of the Enlightened" Tenma takes a deep breath, creating a sucking wind that forcibly draws in the target towards a large sphere of light. At the same time, chains of danmaku file in behind them, almost like a prison.

Tengu's Retribution "Thousand Spears" Perhaps the card with the fastest flying danmaku. When an enemy uses danmaku against her, she can use this card to absorb any danmaku within a certain radius, then long red spear danmaku forms around the target from different angles before shooting forward at a remarkable speed. The pattern is relatively simple, but may be hard to dodge because of its sheer speed.

Grand Emperor "Transcendence" The Tengu boss glows with white light, becoming impervious to danmaku for the remainder of the card. Undulating, spiraling 'arms' of danmaku spread out from Tenma, first oriented from one direction, then the other. After the second wave of danmaku is thrown, she follows up with three lasers in rapid succession, each aiming for the target themselves as they try to weave through danmaku.

Final Command "Defending One's Home" A last resort spellcard meant to overwhelm the target through sheer force. Summoning up the last of her energy, She begins to fire waves of large bubble shaped danmaku that is closely followed by arrow, diamond, and small black orb danmaku. This particular card has no set pattern, it is simple bullet density and force, almost like an impassible wall between the target and whatever Tenma wishes to protect. However, towards the end of the 20 second time space of the card, a pulse of energy pulses floods the area with vibrations. Anyone caught in this will find themselves disoriented and unable to move very well.

Major
-Aya Shameimaru: One of her best ‘recon’ crow Tengu. She thinks very highly of Aya and doesn’t hesitate to let Aya know.

-Kanako Yasaka: The current relations issue on Youkai Mountain. She does not approve of Kanako’s scheming, in fact, she downright despises it. She tries to put on a friendly face for her.

Minor
-Momiji Inubashiri: She isn’t sure what to think of her, honestly. Much like herself, Momiji is a cross between a kami and a Tengu. However, she is uncertain as to the identity of Momiji's father, and thus, this makes her somewhat wary. For the most part, Momiji has done well by her and is generally accepted by the Tengu boss, though this is not the case among Momiji's peers.